Thanks for the feedback, Nice that you like the look of the game, I used all my 'art skills'.
Addressing the comments: 1 - I will work on the visual cues to make easier to monitor the metrics. (not sure if it will be ready for the 1gam event) 2 - I am thinking of changing the line to a circle to collect the wind particles on the go so the player has more challenge. 3 - About the rain cycle there is no danger but no score, more like a resting cycle.
4 - Thanks for the Meta strategy, maybe with the changes it will change a bit.
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Really pretty looking game! Love the music and atmosphere.
Some comments:
- Bit tough monitoring the metrics. A visual change to plant would be a bit easier to tell if it's dying and from what
- For the wind I would just throw up a really big shield and sort of not have to do anything - even if it was blocking the sun
- There's no real danger during the rain cycle. Unless you over water your plant
- Meta strategy: Put up screen height size barrier and swap to rain when in low 20% of water bar. THen swap back when back at 90%
Thanks for the feedback, Nice that you like the look of the game, I used all my 'art skills'.
Addressing the comments:
1 - I will work on the visual cues to make easier to monitor the metrics. (not sure if it will be ready for the 1gam event)
2 - I am thinking of changing the line to a circle to collect the wind particles on the go so the player has more challenge.
3 - About the rain cycle there is no danger but no score, more like a resting cycle.
4 - Thanks for the Meta strategy, maybe with the changes it will change a bit.
Thanks again.